środa, 1 lutego 2017

Capabilities

-The Game will be able to build a base of individual components. You will also build vehicles.

-Walk Will consist of close combat melee weapons and firearms of different behaviors. In addition to the disposal of the player will grab that easily allow to attract to a given location in a matter of seconds.In Plans there is climbing and gliding.

-Use Game state will answer procedural scripts that will direct the behavior of your enemies which will affect a small repeatability of behavior, and therefore the joy in learning new techniques, attack enemies and opposing them.

- Double control. The player will be able to remotely control Mech's as the incarnation of him. What gives you a greater control of the battlefield.

- In strategic mode, it will be possible managerial large branches allies or the embodiment of the captain and management offices in third-person mode.

-Procedural Weapons may consist of various components which will affect its recoil and power. In addition, the weapon can be controlled remotely which firepower would be devastating for the members of the hostile army.

-Proceduralna Map of the game world will be controlled procedurally with events that will appear randomly in the site. Depending on the army and its relation to player events can become unpredictable and change like a kaleidoscope. Sometimes in advance win situation can be impassable barrier that only the player will be able to get out.


-Graphic will be based on simple solids to even a weak computer during massive battles could manage. Simple graphics also affects quite a fantastic climate. The game will bring its own kind of climate and adventure.

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