Capabilities
-The
Game will be able to build a base of individual components. You will
also build vehicles.
-Walk
Will consist of close combat melee weapons and firearms of different
behaviors. In addition to the disposal of the player will grab that
easily allow to attract to a given location in a matter of seconds.In
Plans there is climbing and gliding.
-Use
Game state will answer procedural scripts that will direct the
behavior of your enemies which will affect a small repeatability of
behavior, and therefore the joy in learning new techniques, attack
enemies and opposing them.
- Double
control. The player will be able to remotely control Mech's as the
incarnation of him. What gives you a greater control of the
battlefield.
- In
strategic mode, it will be possible managerial large branches allies
or the embodiment of the captain and management offices in
third-person mode.
-Procedural
Weapons may consist of various components which will affect its
recoil and power. In addition, the weapon can be controlled remotely
which firepower would be devastating for the members of the hostile
army.
-Proceduralna
Map of the game world will be controlled procedurally with events
that will appear randomly in the site. Depending on the army and its
relation to player events can become unpredictable and change like a
kaleidoscope. Sometimes in advance win situation can be impassable
barrier that only the player will be able to get out.
-Graphic
will be based on simple solids to even a weak computer during massive
battles could manage. Simple graphics also affects quite a fantastic
climate. The game will bring its own kind of climate and adventure.